
MY CREATIVE PROCESS
Throughout my entire creative process, I heavily relied on the first lesson taught in CPSA 250- Time Management. I experimented with different techniques in the first week, but found myself heavily settling into using time blocking along with single-tasking. I would block my week roughly out every Sunday for the following week, blocking commitments that had specific time frames. Then I would roughly fill in the gaps with singular tasks, based on the time it would take to complete and the times they were due, making sure to give myself some wiggle room for unaccounted for conflicts within my weekly schedule. This helped me stay more focused and truly dedicate my time to what needed to get done, which alleviated a lot of stress (Zao-Sanders). Single tasking also helps a lot, as I feel better fully completing a task. I also focus better when I can zone in on one thing at a time (Crenshaw). I used an additional schedule specifically for my capstone, listing every week’s overarching goal and how I will achieve it in order to make sure I could meet deadlines so the game could be properly tested. The testing of my game allowed me to gather quantitative research helped me in identifying coding errors within the multitude of game pathways. My testers’ receptions of the game also helped make the gameplay more fun and accommodating for its players. Altering my schedule as I changed my end goals and refined my project objectives had been a great guidance for my project and helped me account for those vital testing trial periods.
REFERENCES
Crenshaw, D. (2013). The myth of multitasking. San Francisco, Calif.: Jossey-Bass.
Zao-Sanders, Marc. “How Timeboxing Works and Why It Will Make You More Productive.” Harvard Business Review, 27 Jan. 2019, https://hbr.org/2018/12/how-timeboxing-works-and-why-it-will-make-you-more-productive.